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Template

A template defines the look of a print-out and contains entries that can be printed. Templates are 'designed' in HTML and CSS and the data is inserted via a templating engine called Nunjuks.

Using HTML and CSS makes it possible to use all the nice and convenient layout and style options that they have to offer and even include any common framework you might need (e.g. Fontawesome for Icons). This can greatly speedup the template creation process.

Video guide

Learning

If you are new to HTML, CSS and the likes a good starting point might be:

In the following section a brief introduction to the tabs found in the template creation will be given:

Information

Here basic information for the template, like a name and description that will be shown in the template list are set.

Author & Slug

It's important to know that templates will be identified by author and slug. Both are allowed to contain alphanumeric (a-z A-Z 0-9) and the - character. You can think about the slug as a simplified name that is used for identification instead of looking nice to display.

Example: If you want a template containing Magic Items you might set the name to Magic Items, the Author to YourUsername and the slug to magic-items.

With the help of author and slug it is easier to share templates and update them when importing.

Images

It is possible to attach images to a template. Imagine you want to add a border to your template. Here is the right place to add these images. If you added an image it is possible to access it in a template via the images variable.

Example

<img src="{{ images['your_image.png'] }}" alt="" />

Sources

Data sources are collection of entries (data) that can be linked to templates. An example would be a list of Monsters or Magic Items. Any data source that you want to link to this template can be selected here.

Skeleton Data

The skeleton data is like an example entry that is used for template editing and entry creation. It is encoded as json. Depending on the type and value of a property a different input will be shown in the entry creation and editing.

— Type: Text

If a property is a text like the description in the following example a normal text input will be shown.

{
"description": "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam"
}

— Type: Number

If a property is a number like the hp in the following example a number input will be shown.

{
"hp": 120
}

— Type: List

If a property is a list (array) like the attacks in the following example it will be possible to create and remove list items with editable name and damage values.

{
"attacks": [
{
"name": "Bite",
"damage": 20
}
]
}

List of basic types will also work.

{
"attacks": ["Bite", "Slash"]
}

— Type: Image

If any text property contains the text !IMAGE like the icon property in the following example a image input will be shown.

{
"icon": "!IMAGE"
}

To use it as an image in your template:

<img src="{{ it.icon }}" alt="" />

Full Example

A skeleton for a weapon could be the following:

{
"category": "Martial Melee Weapons",
"cost": "10 gp",
"damage_dice": "1d8",
"damage_type": "slashing",
"name": "Battleaxe",
"properties": ["versatile (1d10)"],
"weight": "4 lb."
}

Merge Utilities

If you edit a template and the template has data sources attached to them, you can use the merge utilities to quickly generate a skeleton data. Let's imagine you imported a data source containing monsters and don't want to define the skeleton yourself. You can just use the Merge All button and Sales & Dungeons will try to produce an optimal skeleton data from the entries, so you can focus on building a cool template!

Templates

A template contains two nunjucks templates. One that defines how the print-out should look, which is called the Print Template and one called List Template that defines additional information that should be shown under each entry in the template entry list.

See Nunjucks Filter & Extension for more info on additional filters and extensions available in Sales & Dungeons.

Variables

You will be able to access the data of the data skeleton or the selected entry in the template. To access the data by using the nunjucks variable syntax. Let's imagine you have the following data skeleton or selected entry data:

{
"name": "Cool Name"
}

To access the name property in the nunjucks html template you just need to write

<span>Name: {{ it.name }}</span>

Config

The config of a template defines what kind of values a user can globally tweak. A lot of templates won't need these. Sometimes it can be useful to allow the user to override some values in the template. or change between different styles.

  • Key: Specifies the key for the value. This affects how you access the value in the template. key_test can be accessed in template by {{ config.key_test }}
  • Name & Description: What the user will be shown as name and description for this config option.
  • Type: What kind of input will be shown for the user.
  • Default Value: The default value for this config

Additional Variables

Printer Settings

The printer settings you set are also available in the template under the settings variable. Using the settings.printerWidth setting is especially useful to change your design depending on the size of the printer. Most printer will either have a 58mm or 80mm print area, so it's wise to adopt your template to both sizes.

Images

Any image that you saved inside your template will be available under the images variable.

<img src="{{ images['your_image.png'] }}" alt="" />